WANDERMORE

ui, ux, & prototype

"Not all who wander are lost"

THE CHALLENGE

Wandermore began as the product of a 4-hour hackathon, called ideahack, hosted by IdeaLab. Since, I have collaborated with some members of the hackathon team to expand on our original ideas and to bring a design perspective to the project.

THE PROBLEM

How do I become familiar with an area?
How can I experience familiar places in a new way?

THE SOLUTION

To address this problem, we created Wandermore, a mobile application that lets you become as familiar with the neighborhood as the locals. With Wandermore, you can create a tour of a local area with customizations such as a specific end destination, time constraints, and interests.

For this project, I made wireframes, created original logos and typography, designed the interface and user experience, and built out a small, clickable prototype. For Wandermore's design of

PROTOTYPE

HI-FI MOCKUP

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